![]() ![]() It’s this second team that is developing Terminator Survival Project, and it’s possible that part of the expected lengthy development time stems from needing to hire more staff and build up the studio further. This includes RaceWard Studio which developed the motorbike racing game RiMS Racing, but is an umbrella for further teams that will branch out into different genres. Nacon Studio Miland was created in May 2022 as the new label for Nacon’s Italian development teams. As a survival game, I’m sure we can expect plenty of crafting and even maybe some base building, but where many of this genre will drop you onto a lush but deadly island, a beautiful but deadly Norse afterlife, or in a thick but deadly jungle, this will send you to the hostile and deadly robot apocalypse. ![]() Please reply with some information about stuff you've done, and means to contact you, preferably Discord.In development at Nacon Studio Milan, this is a brand new project and totally unrelated to the more linear Terminator games and adaptations we’ve seen over the decades. You will be responsible for our player character and the enemies, likely including import and set-up of animations in the engine. It's great if you can both model and animate, but this could also be two separate roles. ![]() To bring our AI to live, we're looking for an animator and/or character artist. You need to preferably have some previous experience with AI in Unreal Engine 4 for this role. We're not too demanding on the visuals, so if you're intermediate with art but haven't had the chance to build your portfolio or fully develop your skills yet, come learn and develop with us! ProgrammerĪs we are getting done with base game features, we need a programmer who can among other things dedicate themselves to developing and implementing our AI in the game, including its behaviour and combat. Someone who can help creating environment art for the game, and knows or is willing to learn the substance designer. It's also great if you're interested in 3D and to help model the environment, but not a must, this could also be a separate role. We can create those ourselves, but need someone pointing us in the right direction, establishing the environment, enemies and tech of the game. You don't need to be great at realistic details, or details at all, as we value conceptual vision above nitty-gritty details. To help us define and develop the alien world of Malaise, we're looking for a concept artist. You are also active on discord as it's our primary method of communications. You are probably from EU or close by to match our time zones, and have a couple years of experience. We're looking for friendly and motivated people to work with on the game. The project is in a stable state at this point, having been in slow development throughout this year, with proper documentation, sync meetings and discord for communications. We're all around 30 years old, located in EU, pretty chill and have a laid back approach to game dev while still getting things done.Īll of us have a few years of experience in both game dev and our corresponding skills, having released games previously or done some successful jams before. We're currently a team of three people, a programmer, a composer and me, an artist/designer. ![]() Our goal is to make a vertical slice demo within next few months to test and evaluate the concept, for which we are now looking to expand the team. Basic AI (WIP art) that hunts the player, communicates with each-other and reacts to light Interactive components for looting and storytelling Various useable and placeable items such as flare gun or beacon Player stats such as stamina and energy As you try to reach the goal, AI comes into play to stop you, which is the focus of the game as it acts on its own off-screen, hunting and stalking the player, building up the suspense and waiting for the best moment to attack them.Ĭurrently, we have a working prototype with following features among others (recorded in dev environment): The idea is that you pick one of several movie tropes scenarios to try and survive, such as stranded on the planet, waking up in cryopod, being left behind, etc, and combine it with one of the AI enemies and a goal, such as signalling a ship to come pick you up or to destroy research material. The game is done in a slightly retro-futuristic look, attempting to capture the clunky sci-fi tech of the 70's and 80's. Malaise (working title) is s sci-fi survival game inspired by old-school movies such as Alien and Pitch Black, where few survivors find themselves in an alien environment facing an unknown sentient threat. ![]()
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